Initialize engine version: 2017.4.2f2 (52d9cb89b362)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Radeon RX 560 Series (ID=0x67ff)
    Vendor:   ATI
    VRAM:     1992 MB
    Driver:   22.19.128.1
Begin MonoManager ReloadAssembly
- Completed reload, in  0.059 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.727294 ms
Logic: Init done (v1.02)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wait for SteamManager
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AchievementManager: OnInit done
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 15128.
Total: 8.405837 ms (FindLiveObjects: 0.802668 ms CreateObjectMapping: 0.183174 ms MarkObjects: 7.366805 ms  DeleteObjects: 0.052620 ms)

Logic: User Quit game
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Logic: OnApplicationQuit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a94 -> priority: 1 
  Thread -> id: 10c0 -> priority: 1 
